Home/Digests
Digests
A digest collects what we published in a month and says why it fits together. Three so far, each one page, each linking to the full pieces.
-
May digest: page sizes, baseline profiles and the first Vulkan frame
Three news items and one long article from the end of spring: the 16 KB audit that is still not finished everywhere, why baseline profiles leave native start-up untouched, and a Vulkan walkthrough with no engine in the way.
-
July digest: input latency, asset sizes and a frame under the microscope
The summer's work has a theme: measure the thing you are about to optimise. Two news items, two articles, and one number that surprised us.
-
October digest: heat, memory and the packaging bill
The last digest of the year collects three articles on the constraints that decide whether a game runs well after the first ten minutes: power, memory and download size.
One digest, one file
Digests are announced in the same RSS feed as the news, so there is nothing else to subscribe to.