Three articles, three constraints, one conclusion: the first ten minutes of play are easy to optimise and the rest of the session is where the design decisions live. The power piece explains why a sustained frame rate is a different number from a cold benchmark; the memory piece sets the budget a 4 GB phone really gives you; the packaging piece takes 213 MB out of a download without touching the art style.

We publish a digest when three or more pieces fit a theme, roughly once a month. The feed carries every news item in between.