The summer pieces share a method: measure the stage you are about to change, not the whole frame. One article takes the audio path apart stage by stage; the other does the same for a single frame. Between them are two news items whose numbers surprised us, including the one where compression tuning saved twelve megabytes and texture formats saved a hundred and eighty.
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Gamepad to photon: measuring input latency end to end
Bluetooth controllers added 38 to 74 ms on the phones we tested. The render path added another 33 to 50.
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The asset half of APK size
Compression tuning saved 12 MB. Texture formats saved 180 MB. Order matters.
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Low-latency audio: AAudio, Oboe and the numbers behind the knob
Buffer size, performance mode and sample rate, with measurements from five devices.
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Profiling one frame: where 16.6 ms actually goes
A frame budget split into CPU, GPU and presentation, using Perfetto and a timestamp query.
If a benchmark summary only shows you averages, it is hiding the frames players complain about.